New! ODL -DEB Proposal 2023-2024 New! Admission 2024-2025 Admissions - AHS Chat with a Student

Course Objective: 

To train the student to use 3D software and create titling, modeling, walkthrough, and product animation.  In addition, students will learn about basic lighting, texturing, rigging and key frame animation.

Course Outcome

At the end of the course, learners will be able to:

CO1: Understanding character modeling

CO2: Understanding texturing and shading 

CO3: Understanding lights, camera and materials 

CO4: Understanding 3D character animation

CO5: Gain knowledge about rendering and compositing


Unit I Intro to 3D Interface

Introduction to 3D  interface. Controlling and Configuring the Viewports- Working with Files- Importing- and Exporting – Customizing the Interface and Setting Preferences. Introduction to the Tools in the software. Under the Create option, Standard tools, Extended Primitives, compound objects, particle system, Helpers.

Unit II Intro to 3D Modeling

Basics of 3D – from modeling with 3D to Animation –  Creating and Editing Primitive Objects- Selecting Objects- Setting Object Properties- Transforming Objects- Pivoting- Aligning- and Snapping- Cloning Objects and Creating Object Arrays – Grouping- Linking- and Parenting Objects – Learning Modeling Basics and Working with Sub objects and Helpers – Introducing Modifiers and Using the Modifier Stack – Drawing and Editing 2D Spline and Shapes – Modeling with Polygon – Working with the Schematic View

Unit III Introduction to Lights, Camera and Material

Use of lights- camera- and materials in an animation using Max  Materials- Cameras- and Lighting Basics – Exploring the Material Editor – Creating and Applying Standard Materials – Creating Compound Materials and Using Material Modifiers – Adding Material Details with Maps – Configuring and Aiming Cameras – Using Lights and Basic Lighting Techniques – 

Unit IV Introduction to Special Effects in Max.

Use of 3D motion graphics and VFX – Introduction To View Post Effects – Video Post Application and Object Id- Add Scene Event Add Image Filter Event- Add Image Out Put Event -Saving Video Post Effect In Various Formats Executing Sequences -Saving Files -Getting Start With Projects Estimating The Projects 

Unit V Introduction to Output in 3Ds Max.

Concepts of rendering with V-ray – V-ray Interface- V-ray light rig- V-ray Rendering and Fx – Applying Mental Ray Shaders- Using Final Gather – Fine Tuning Mental Ray Shaders



Total: 75 Hrs