Course objective: To train the students in 3d Animation using advanced software’s and plug –ins. And to train the students to meet the needs of the industry.
CO1: To gain knowledge about animation principles.
CO2: To understand about 2D graphics
CO3: To gain knowledge about 3D animation
CO4: To gain knowledge about editing
CO5: To gain knowledge in compositing
UNIT I INTRODUCTION TO ANIMATION
History of animation, Animation principle, Introduction of animation, Line art sketching, Shading, Human anatomy, character model sheet, Breakdown character, Perspective drawings, Clay modeling, Cell animation, color theory, Painting, Story board, Concept art sketching, Storytelling, Acting and Direction, Cinematography, Character design and development,
UNIT II 2D GRAPHIC AND ANIMATION
Advance graphic design, web designing, Boucher, Logo designing. visiting card design,
T-shirt design, Manipulation, Digital drawing, Concept art, bouncing ball, walk cycle, run cycle, Tweening, Animation banner, Basic actionscript,2d animation show reel.
UNIT III 3D ANIMATION
Nurbs Modeling, Polygon Modeling, Animation, Rigging, Texturing, Lightning, rendering, Lightning Animation, Dynamics, Camera, Camera Animation, Text Animation, Mel and Python basic script, Sculpting, UV mapping,3D Animation short film.3d show reel
UNIT IV EDITING AND ACTING
History of editing, Linear and non-Linear, Montage, Clapboard, Crosscut, Editing techniques, Parallel cut, Offline editing, Online editing, EDL Out, Effects, Title design. Sound editing, Audio video synchronization, Render output, acting and facial exposition
UNIT V COMPOSITING
Rotoscopy, Retouching, Chroma keying, Crowd replace, Camera mapping, Fluid dynamics, Sky replacement,2D tracking, 3D tracking, Telecine, Color sampling, Color grade, Matching, Lighting, Keying, Shadow extraction, Hard body physics, Basic of Camera animation, Matte tracking, Body tracking, Face tracking, Ray tracing, Basic motion capture, Green matte painting, Basic of motion capturing.
Total: 60 Hrs