Course Objective:
Creating jingles is a creative art, Creativity is more important than technical skill although a combination of both is desirable. Mixing is the craft of taking multiple audio tracks and combining them together onto a final master track. The way we combine tracks is equal parts art and science, and involves utilizing a variety of tools to bring out the most emotional impact from the song. Mixing can be as simple as presenting great-sounding tracks in a more impactful way, but to present the song the way it sounds in the client’s imagination.
Course Outcome
At the end of the course, learners will be able to:
CO1: Completely understand the elements of sound design like Level (Height), EQ (Height),Panning (Width),Time-Based Effects (Depth).
CO2: Gain proficiency on panning and time based effects on sound design with examples on how to mix vocal melody to another instrument solo.
CO3: Learn the process of Equalizing and enhancement of the tone quality. Also insights on
how equalizers work and how to control amplitude, center frequency and bandwidth will be gained.
CO4: Get significant knowledge on frequencies and adjusting Frequencies of low range, Mid range and higher range.
CO5: Thorough understanding on Composing of files and Mixing of files with various methods
involved in processing for mixing. Knowledge on the role of the sound engineer and SFX with Pro Mixing -interface with DAW software and delivery points.
Unit I The Elements Of Sound And Music
There are four essential elements that we use to control that image. Level (Height) ,EQ (Height) ,Panning (Width),Time-Based Effects (Depth) , It is really just a more detailed level control that lets us boost and cut levels at specific frequencies. Think of a mix as a sonic three-dimensional image.
Unit II Panning& Time-Based Effects 12
Elements used for panning would be the horizontal (left/right) element. Panning can be very by panning one to the left and the other to the right, you can separate the two instruments and reduce the chance of one instrument masking the other, and making it harder to hear. Time-based effects form the element of depth (front to back). It can change their focus within the mix at any point. A good example of this is going from a vocal melody to another instrument soloing. You’ve now seamlessly taken the attention of the listener from the vocal to the solo.
Unit III Equalization, Principles of EQ
The process to adjust the level of particular frequency to enhance the tone quality, and different types of equalizers, parameters of equalizer, how to enhance individual tracks, perhaps by boosting certain frequencies that make a snare sound punchy multiple Bands , a low band, a high band To understand the basics of how equalizers work we will first discuss the parameters in detail. Parametric, allowing independent control of the three most common variables: amplitude, center frequency and bandwidth.
Unit IV The Frequency Spectrum
Understanding and learning frequencies, adjusting Frequencies, ‘Hertz’, or ‘Hz’.
Human hearing is commonly understood to perceive a range from as low as 20Hz to as high as 20 kHz (20,000Hz). We refer to this range as the frequency spectrum.
Low End (125Hz and below), Low-Mids (125Hz–500Hz),Mid-Range (500Hz–2 kHz4. High-Mids (2 kHz–8 kHz): 5. High End (8 kHz and above).
Unit V Composing files, Mixing
Creating knowledge about the final mixing process and the methods involved in processing for mixing delivery -the role of the sound engineer and SFX with Pro Mixing -interface with DAW software and delivery points.
Total: 60 Hrs