New! ODL -DEB Proposal 2023-2024 New! Admission 2024-2025 Chat with a Student
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Course Objectives:

To learn the techniques, understanding the various methods, developing skills and techniques to create special effects and to know the interface used in creating visual effects. And to know the physical properties of environmental fields to apply in the  effects. 

Course Outcome

At the end of the course, learners will be able to:

CO1:Introduction to paint effects, coloring, designing weather backgrounds, liquid effects and glass effects which helps in creating good visual effects.

CO2:Introduction to dynamics and explaining how it uses the rule of physics to simulate natural forces, overview of particles such as dots, streaks, spheres, blobby surfaces and other item, the process of animating using different types of field, instances, explosions. Hardware and software rendering process is done which can be composited with different live backgrounds.

CO3:Understanding the behavior of soft body and rigid body, Rigid body Constraints of like nail, pin, hinge, barrier and spring. These techniques are done using different tool or software.

CO4:Different simulation techniques and creating water effects and rain effects, fluid simulation for special effects, designing fog effects these effects are done for real time live footage  and attached to background scene to give a realistic feel on screen.

CO5: Special effects, camera tricks, hair and fur simulation to be attached to different body parts is being done which helps in learning their movements according to character or creature created by various tools.

Unit I  Paint Effects

Introduction to visor, Designing Paint Effects , Coloring paints, Designing Trees and green effects ,Designing Weather and seasons ,Effects on seasons, Designing Glass image, Designing

Different glass reflection, Designing Glow Effects, Liquid Effects and reflection design

Unit II Particles and Fields

Introduction to dynamics and explaining how it uses the rule of physics to simulate natural forces, overview of particles such as dots, streaks, spheres, blobby surfaces and other item,  Animating particle by using different types of fields, using different types of emitters to create effects such as steam, rain, fire, snow, cloud, smoke and explosion. 2D and 3D grid particle. Animating the particle using goal, To make the particle move with the surface and parent them, setting the color for particle, Instancing the geometry to particles, Instancing strokes from paint effects, Understanding the difference between Hardware render and software render.

Unit III Soft Bodies and Rigid Bodies

Understanding the behavior of soft body and rigid body, Rigid body Constraints of like nail, pin, hinge, barrier and spring. Painting the soft body weights tool , Change or turning off  the constrain type, Convert rigid body animation to keys.

Unit IV Fluid Effects

Introduction to Fluid Effects, Coloring the fluids, Designing Clouds Background , Designing Fog Effects , Explosion Effects and Fire Effects with flames, Space Effects and designs, Designing Thick Smoke, Water effects with fluids, Fluid stimulation for special effects.

Unit V Special Effects

Designing Special Effects,  Designing effects of Fur and shape, Designing Fur Effects,

Designing Cloth & Clothes and effects, Fire effects, Lighting, Shatter, Curve flow, Surface flow, Basics of ndynamics and ncloth, Special effects rendering techniques. 

 

 

 

Total: 60 Hrs

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